
Be that as it may, as much as it is critical to know great ward areas, it is likewise imperative to know when you need to ward specific spots relying upon the current circumstance of the game. Consider your convey player is AFK cultivating in the base path. Now, the best thing you can do is to put two wards, one in the profound wilderness while one simply behind the closest adversary tower. Along these lines your convey would have more trust in cultivating and can utilize his animosity and spells without limit.
At the smallest of a trace of danger, your partner can run off for spread. You will spare yourself a couple of condemnations, and there is a 90% possibility your convey will have enough things to permit you a success.
Orange Spots: Can be utilized to obstruct creep camps.
Red Spots: Can be utilized to give rune vision.
Purple Spots: Generally rehearsed positions to ward.
Green Spots: Can be utilized for Base vision while going high ground.
Forceful and guarded wards must be utilized dependent on such circumstances. On the off chance that everything is working out positively and you are continually pushing for and taking targets, having profound wards in the adversary wilderness, and the mystery shop would be a vastly improved alternative than squandering wards on your own wilderness.
Thus, in the event that you are continually being hassled by adversary pivots, and are on the back foot, at that point there is no reason for warding their side of the base. Rather, you would need to uncover however much of your own side as could reasonably be expected so that your saints can counter the animosity/turn/potential ganks likewise.